Abstract:
The objective of the research was to know the increase students
vocabulary of use Kahoot Game application.
The researcher applied pre experimental in one class pre-test and post-test.
This research conducted at SMPN 17 Makassar. In this research the population
was the nine students of SMPN 17 Makassar in 2021/2022 academic year. The
researcher used total sampling technique. The total sample was 20 students from
class IX-7. In analyzing the numerical data, the writer used SPSS v. 16.0.
Based on the results of data analysis, the writer concluded that the use of
Kahoot Game application can increase students’ vocabulary knowledge, it’s
proved by the mean score of the students’ in pretest and post-tes. The result of the
research shows that Kahoot Game application significantly increased students’
vocabulary knowledge after did treatment. The mean score improved from 60.50
in pre-test to 71.75 in post-test. It indicated that the one hypothesis (H1
) was
accepted and of course, the null hypothesis (H0) was rejected. It means that
Kahoot Game application could building the students’ vocabulary knowledge in
learning English at SMPN 17 Makassar.