dc.description.abstract |
The objectives of this research is to know the improvement of student’s
vocabulary mastery by the implementation of anagram game.
The writer was applied pre experimental with one group pre-test and post-test.
This research was conducted at SMPN 8 Makassar sub-district of Manggala,
Makassar city. In this research, the population was the seven grade students of SMPN
8 Makassar in academic year 2019/2020. The total numbers of population were 360
students. The researcher was used total sampling technique. The entire range of
pattern changed into 30 college students from class VII-11.In analyzing the numerical
data, the writer used SPSS for windows.
After conducted the research, the writer concludes that the use of Anagram
Game in teaching English vocabulary enriches the students’ vocabulary; it is proved
by the mean score of the students’ in pre-test and posttest. The mean score of the pretest earlier than the remedy become 51.20 and after the treatment the students
received rating 88.27. The t-test of the students’ vocabulary achievement in posttest
was smaller than α. The researcher observed that the p-value (possibility fee) turned
into decrease than α (0.00 < 0.05) and the diploma of freedom changed into 29. The ttest a look at price of pre-test and post-test become remarked significantly distinct. It
indicated that the alternative hypothesis (H1) was accepted and, of course, the null
hypothesis (H0) was rejected.o learn autonomously and it is compulsory subject from
the school. |
en_US |